Zeal's Dark Alchemyis a browser-based RPG on VIVERSE where players take on the role of Zeal — a young alchemist venturing into forbidden territory, chasing the Philosopher's Stone.
Every decision has weight. Potions shift Zeal's sanity. Sanity drives transformation. Transformations change what you can do next. The great work demands everything.
Randomized cursed runs mean no two playthroughs are identical — backed by a procedurally generated gothic soundtrack that reacts to the player's sanity state in real time.
YetiClaw Studio — 27 specialized agents running on Picoclaw + Qwen3.5 4B on local hardware. No cloud subscription. No data leaving the machine.
// Full agent skill pack open-source at github.com/ntreadway/yeticlaw-studio
/producer → structured brief in one pass. Genre, mechanics, platform, art style, scope.
/game-designer + /systems-designer designed the 16-recipe potion tree and sanity→transformation trigger graph.
/narrative-director wrote the Philosopher's Stone arc. /writer produced all in-game text, transformation flavour, cursed run variants.
/sound-designer specced the procedural gothic soundtrack — generative layers keyed to sanity state.
/qa-tester stress-tested recipe×transformation edge cases. All 112 state combinations verified.
Deployed to VIVERSE. Live at viverse.com/8ovBnhx.