[SYS]: LOADING CASE_STUDY...> ZEALS_DARK_ALCHEMY
[CASE_STUDY] // AI_AGENTIC_ARCHITECTURE

ZEAL'S DARK
ALCHEMY

A dark alchemy RPG built on VIVERSE using 27 specialized AI agents from YetiClaw Studio — running privately on local hardware. Concept to shipped in one agent-driven pipeline.

27
AI AGENTS DEPLOYED
16
POTION RECIPES
7
TRANSFORMATION SEQUENCES
CURSED RUN VARIATIONS
> THE_GAME ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Zeal's Dark Alchemyis a browser-based RPG on VIVERSE where players take on the role of Zeal — a young alchemist venturing into forbidden territory, chasing the Philosopher's Stone.

Every decision has weight. Potions shift Zeal's sanity. Sanity drives transformation. Transformations change what you can do next. The great work demands everything.

Randomized cursed runs mean no two playthroughs are identical — backed by a procedurally generated gothic soundtrack that reacts to the player's sanity state in real time.

16 discoverable potion recipes
7 dramatic transformation sequences
Sanity system driving character state
Procedurally generated gothic soundtrack
Randomized cursed runs — unique per playthrough
Overarching Philosopher's Stone narrative
Multi-genre: RPG + Strategy + Puzzle + Narrative
> AGENTS_DEPLOYED ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

YetiClaw Studio — 27 specialized agents running on Picoclaw + Qwen3.5 4B on local hardware. No cloud subscription. No data leaving the machine.

/PRODUCERBrief creation, sprint planning, scope decisions
/CREATIVE_DIRArt direction, tone, visual identity
/GAME_DESIGNERCore loop, potion system, sanity mechanic
/SYSTEMS_DESIGNERRecipe tree, transformation trigger logic
/NARRATIVE_DIRPhilosopher's Stone arc, lore, consequence writing
/WRITERIn-game text, item descriptions, ending sequences
/LEVEL_DESIGNERGothic environment layout, cursed run variation
/SOUND_DESIGNERProcedural gothic soundtrack spec and implementation brief
/QA_TESTEREdge-case coverage across 16 recipe × 7 transformation matrix

// Full agent skill pack open-source at github.com/ntreadway/yeticlaw-studio

> BUILD_PIPELINE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
BRIEF

/producer → structured brief in one pass. Genre, mechanics, platform, art style, scope.

SYSTEMS

/game-designer + /systems-designer designed the 16-recipe potion tree and sanity→transformation trigger graph.

NARRATIVE

/narrative-director wrote the Philosopher's Stone arc. /writer produced all in-game text, transformation flavour, cursed run variants.

AUDIO

/sound-designer specced the procedural gothic soundtrack — generative layers keyed to sanity state.

QA

/qa-tester stress-tested recipe×transformation edge cases. All 112 state combinations verified.

SHIP

Deployed to VIVERSE. Live at viverse.com/8ovBnhx.

[SYS]: AGENT_PIPELINE_AVAILABLE

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